Population: 900,000

  • 80% elves
  • 10% half-elves
  • 8% gnomes
  • 2% humans

Hanxa, blocked along its southern border by Wen and the Eagle’s Cry mountains, has no neighbor to contend for access to the northern sea. The highlands of Hanxa are dotted with smaller towns and villages, while among the rocky crossroads lie trade outposts that serve as shelters during the more severe winters. The northern cliffs of Hanxa, along with the narrow roads, heavy forests, and cold weather provide many handy reasons as to how few people visit the “Kingdom of the Frozen Wind”.

The wind never seems to stop, but at least in the summer and fall the air is warm and soft. During those two months, the people of Hanxa are the most active out in their boats and on the roads – usually making repairs on the damage the winter storms and spring rains may have caused.

The Hanxa peoples are a sturdy, optimistic, and outgoing sort – in part why they have taken so well to their gnome visitors. Believing that knowledge of all things under heaven is the key to peace and fulfillment, their education system is touted as being the most complete of the Emerald Kingdoms. While each kingdom has its specialty, Hanxa’s are excellent across all fields.

Most of their temples are dedicated to regents or spirits of the sea and storms, for which there are many.


The elves of Hanxa are the tallest of the kingdoms, coming in just a bit taller than the elves of Yu. They also have the narrowest builds, lightest skin, and pockets of blond-haired families.

PC institutions:

There is no equivalent to a “thieves guild” within Hanxa, but there is a renown bard circle that serves as an information exchange market.

Hanxa has the fewest resources for monks, the Silver Scale Temple being the only one within their borders and located along the rocky coastline to the northwest. There are numerous shrines and a few temples to a variety of Divine Aspects aligned with the sea for clerics. There is one coven of sea witches whom have left the land decades ago, and a circle of druids whom keep in contact with them on an island a quarter-day sail out from the harbor.

While there are scattered outposts and training grounds where one could train in armed combat (fighters, barbarians, etc.), there is an excellent series of harbors where one could learn naval skills – second only to Song’s.

Cultural notes:

  • Kite flying is a competitive sport along the coastal cliffs, summer festivals feature fiercely fought over titles while drawing the best drummers from all over the kingdom.
  • Hanxa cuisine features fresh and salted fish, dark green vegetables, a incredibly potent (and spicy) stinking concoction of pickled cabbages, rich red wines, and a wide wide variety of berries.
  • Silver is a sacred metal to the patron Aspect of the Northern Sea, and silver jewelry is abundant among Hanxa families.
  • Hanxa households are some of the most accepting hosts during bad weather, and will not turn away anyone seeking refuge in the evening.


The kingdom of Hanxa isn’t particularly blessed with magic, nor particularly barren in that regard. There is a lack of magical craftsmen, so finding magical items may be difficult depending on recent trade from other kingdoms.

For wizards there is only one school, located on a platform sitting directly above the 1st Pillar of Heaven. Only other wizards may enter the platform, although druids, witches, and the like may of course enter the territory without hindrance. Sorcerers are grudgingly allowed to visit, but not stay long.


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